The Galaxy SIII Mini is a compact version of Galaxy SIII, the flagship of the brand, and meets some (but only some) of the qualities of his older brother, as the appearance, easy and intuitive, the design or colors . But the similarities end there. The new Mini has just been introduced worldwide for the Korean company, although prices are not known.
For starters, its features, except for the fact that it incorporates Jelly Bean (Android version 4.1), closely resemble those of other terminal of the midrange Samsung, such as the S Advance. But the advantages of Jelly Bean could be reduced because of the processor, a dual core to a GHz, far from embodying the Galaxy SIII (four cores at 1.5 GHz).
The screen is four inches (it's funny how it has changed the concept of "mini" in the mobile phone), and although it is Super AMOLED with a resolution of 800x480 pixels, the density of which has fallen from the providing the S III (Mini gives 233 pixels per inch, while the S III has 305.96).
The new terminal weighs 111.5 grams and measures 12.1 inches high by 6.35 cm. wide, with a thickness of only 99 mm. Neither the camera, which drops to 5 megapixels, is the same as the S III (which is 8 megapixels). And the front, a VGA camera, is also far from the S III Original, 1.9 megapixels.
It is, in short, a new mid-range terminal of the Korean company adorned with the appearance of Galaxy S III but with far fewer benefits. That said, the new Mini perfectly fulfills the requirements of this category. It also has the Voice of Samsung S system, the voice assistant that allows you to unlock the handset with a simple command, or take action with the voice as play songs, raise or lower the volume, or start organizing calendar automatically the camera to start taking photos.
The new Mini also features other interesting features of the original S III, as Smart Stay, by which phone's camera tracks the user's eyes and keeps the screen on while looking. Or Call Direct, which allows calls automatically with just holding the phone to your ear from a text message or contacts.
I recently saw how it worked closely Touché, the system was developed for Disney Research highlight a new generation of tactile surfaces and detection based on capacitive sensors. In a new development project, Disney showed Capacitive Fingerprints, a technology that uses electricity to create ydetectar multiple users to each have a particular detection when using a multi-touch screen and interactive activities for different altogether.
Founded on the idea of sharing technological devices with which we have around, the new tablets are betting on a system that is multi-touch. Least embarrassing clearer wording and concept, the multitouch is the format that is thought and developed to be standard in the coming years. Of course this is as much, but the idea of multi touch is designed not for the fingers of one person, but to tell who is doing a touch on the screen and who is performing another. Multiplayer games, artistic collaboration and other uses overlook with a tablet that, by reading fingerprints instantly difference could two or more users playing surface. Disney Research has hands on the project and showed us anything in this video.
Capacitive Fingerprint is the name given to the project that tries fairy remodel the capacitive system changing physical detection by AC frequency to account for the exact electrical impedance of the fingertips in contact with the screen. As seen in the video, when a user touches the display surface, an electric capacitive sensor crosses the body thereof to the floor to measure the impedance is. What makes testing different frequencies within milliseconds, and the data provided will be used as the user profile in question. As all have a different impedance (small groups), our data will be associated with, for example, given a stroke color.
Capacitive Fingerprinting system created by Disney Research Pittsburgh has many implications for interactive design, including personalization and collaborative interaction in the contact surfaces, security and others. While still, and it shows that the delay between action and reaction is quite annoying and almost useless for fast games and activities, the evaluation of this new approach to detection shows that the technique has considerable potential and further research is needed to resolve small obstacles that are generated on the way to a final product.