"Kinect Star Wars"

Posted by Unknown Sunday, April 22, 2012

Since the release of Kinect, apart from the simulations dance, few games are worth visiting. Blame it on a motion detector with limited ability to simulate the movement of an action game. "Kinect Star Wars" might deviate from this rule.You're in the shoes of a young padawan who completes his training starting battle hordes of Sith Droid and historically between episode I and II of "Star Wars". The dream of every geek. But the theory is somewhat different from the practice.

Given its Kinect, the grip turns chaotic. Jedi who is not willing. Specifically, a hand manipulates the lightsaber with precision, the other sends enemies to waltz through force. Not obvious. For travel, just a step forward for the apprentice to advance along a predetermined path. Levels are constructed as corridors where fights are edited. Basic and repetitive, without being forbidding. The whole enlivened by a few duels with iconic characters from "Star Wars".



The game then varies with races in control modules and pods, sequences of firing the turret aboard a ship, or phases in the shoes of a giant monster, where the aim is total destruction.

The problem of the game lies in the gameplay that requires a shaky staccato rhythm where you have to break all his movements one after another. To compensate, "Kinect Star Wars" proves incredibly easy. Die almost an achievement. The stupidity of the enemies is matched their movements slow and heavy.

Still, overall, the atmosphere of "Star Wars" is faithfully transcribed, mainly thanks to epic music. Too bad the graphics are so bland, especially for faces.

Although entertaining, this adventure is repetitive and uninspired. Gesticulating in front of the screen is taking a knight of the space has something enjoyable. Similarly, certain phases completely shifted, as the dance steps in the galactic palace of Jabba the Hutt, enliven the whole.

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