The best experiments in WebGL

Posted by Unknown Thursday, May 17, 2012

It's been a couple of years we took a look at the progress of Google Chrome in HTML5 language use through the site called Chrome Experiments. Since then, developers have not only demonstrated their skills in implementing HTML5 and JavaScript in general but will also see many experiments with extensive use of WebGL. I decided to revisit this interesting site, and make a selection to my readers.

Much has been said about WebGL , how to open the door to the applications with high 3D and hardware allow the use of video on our browser more efficiently. However, the position between the developers of browsers is polarized, which does not fall quite right for those interested in creating programs and games that make use of this API. The best proof of this comes through the different experiments available on the Web. There is always one that works in a browser and completely fails in another, while in other cases you have to manually activate WebGL because their support is not complete. Also come into play other aspects such as video drivers, as they may introduce unexpected problems.

But WebGL progresses, and the same experiments that expose weaknesses in browsers also show a remarkable growth in the use of the API. From simple technical demonstrations to complete games to keep you glued to the screen, it is clear that you can achieve impressive features and effects, all from inside the browser, without need for external software. The potential is enormous, and we want to share this idea with our readers through few experiments collected from Chrome Experiments site. You may already know some of them, but there may be one or two who take them by surprise.

WebGL Aquarium

Nothing better to start with a classic like the WebGL Aquarium. Is almost a year and a half on the site, but still delivers a wonderful view.

WebGL Terrain Editor

Imagine a future of browser games with map editors and land, completely in three dimensions. Canyons, mountains and craters with corresponding textures are visible in WebGL Terrain Editor. GLSL is the main language, while WebGL is responsible for rendering. Excellent.



X-Wing

Anyone who is considered "fan" of Star Wars should see this more closely. An impressive flight in an X-Wing through the eternal runner in the Death Star, avoiding structures and their limits your ability. No explosion of the Death Star at the end, but if any ... phone, LucasArts!




WebGL Path Tracing

WebGL is not all about performance, but also allows some really eye-catching effects. The example of Path Tracing WebGL focuses on lighting and shadow generation, and the best part is you can change the position of objects, recording immediate changes. Put some pressure on your graphics card (there are some reported incidents), but you should certainly try.



Human Bio

Personally I consider it one of the best. There are some tools to visualize different aspects of the human body, but the level of quality that has Biodigital Human definitely worth your attention. It may be simple curiosity, but who want to record some things on anatomy and English at the same time, you can not ignore.



Cloth Simulation

Finally, a very good simulation of fabric, which is altered according to his brush with the areas and contact with the air stream than you think. And to think that some time ago we needed a dedicated physics card to generate a similar effect.

,,,,,,,,

0 comments

Post a Comment

Related Posts Plugin for WordPress, Blogger...